Two Knights: 4.Ng5
Italian Game · C57 · you play White. 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5
About the Two Knights: 4.Ng5
After 3...Nf6 4.Ng5 White attacks f7 right away. Black's best is 4...d5 and the knight sacrifice 5...Na5, which gives up a pawn for activity. This line shows how to keep the extra pawn, develop safely and neutralise Black's initiative, rather than the risky Fried Liver sacrifice on f7.
The Two Knights: 4.Ng5 (C57) is one of 5 lines of the Italian Game you can train here as White. It starts with 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5. Start in learn mode to see the idea behind every move, then play the Two Knights: 4.Ng5 yourself and let the coach correct your mistakes. Knowing the moves is only half the work, so this page also covers the plans for the middlegame, the endgames to aim for and some grandmaster games. Use it to build your White repertoire, and test what you remember with speed training or the random-position drill.