vs Caro: Panov
Against the Caro-Kann · B14 · you play White. 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6 5.Nc3 e6
About the vs Caro: Panov
The Panov Attack, 4.c4, gives White an isolated queen's pawn with active pieces: Bd3, O-O, Re1 and a battery on h7. White keeps pieces on the board and attacks before Black can blockade and trade.
The vs Caro: Panov (B14) is one of 3 lines of the Against the Caro-Kann you can train here as White. It starts with 1.e4 c6 2.d4 d5 3.exd5 cxd5 4.c4 Nf6. You study the moves first and then play them against the computer; every wrong move gets a short explanation. Below the board you find middlegame plans for the vs Caro: Panov, common endgames and games by strong players, so you know what to do once the theory ends. Use it to build your White repertoire, and test what you remember with speed training or the random-position drill.