vs KID: Four Pawns

Against the King's Indian · E76 · you play White. 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f4 O-O

About the vs KID: Four Pawns

The Four Pawns Attack grabs space with f4 and e4 and meets ...c5 with d5. White develops with Nf3 and Be2, castles and prepares e5. Black's counterplay with ...e6 and ...Bg4 must be handled with care.

1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6: that is the start of the vs KID: Four Pawns, a E76 line of the Against the King's Indian for White. There are 3 lines of this opening to train. Learn the vs KID: Four Pawns move by move, then play it against the computer until the book moves come automatically. After the opening, the page shows the typical middlegame plans, the endgames that often follow and grandmaster games with the vs KID: Four Pawns. Train it regularly as part of your White repertoire: the speed mode and drill show quickly which moves you still forget.

Board and pieces

Pieces

Board