vs KID: Sämisch
Against the King's Indian · E81 · you play White. 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O
About the vs KID: Sämisch
The Sämisch, 5.f3, gives White a solid centre and the option of castling long. White plays Be3, Qd2 and O-O-O and attacks with g4 and h4 while Black plays ...c6 and ...b5. The f3 pawn keeps Black's knight out of g4.
Playing the Against the King's Indian as White? The vs KID: Sämisch (E81) begins 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6, and is one of 3 lines you can practise here. You study the moves first and then play them against the computer; every wrong move gets a short explanation. The page continues past the opening with middlegame plans, typical endgames and master games played with the vs KID: Sämisch. Use it to build your opening repertoire for White, and test what you remember with speed training or the random-position drill.